- Title: Dungeons & Dragons, Volume 1: Shadowplague
- Author: John Rogers
- ISBN: 9781600109225
- Page: 277
- Format: Hardcover
Beginning a new era in Dungeons Dragons history The genre defining roleplaying game gets its first ongoing series in years Join writer John Rogers Blue Beetle and artist Andrea Di Vito Annihilation as they bring us a tale of high adventure and deep secrets Adric Fell leads a band of heroes in a world where civilization has been reduced to a few scattered pointsBeginning a new era in Dungeons Dragons history The genre defining roleplaying game gets its first ongoing series in years Join writer John Rogers Blue Beetle and artist Andrea Di Vito Annihilation as they bring us a tale of high adventure and deep secrets Adric Fell leads a band of heroes in a world where civilization has been reduced to a few scattered points of light amid a rising tide of shadows.
Recent Comments "Dungeons & Dragons, Volume 1: Shadowplague"
#DND #1 now available. Keymaster's Vault: Dungeons and Dragon's #1: Shadowplague (2010) Fell's Five is back with Fifth edition fervor! Excuse me, waitress, I think you left a wing at home. I'll have the cider. Dropped into melee just to emerge in trouble again. This winning combo by Rogers and Di Vito has me asking, "Did I read this already?" Let's dial the vault back to 2010 and see. Dungeons & Dragons (Fell's Five)"The ongoing series of Dungeons & Dragons started in August 2010, w [...]
I really enjoyed this and the artwork was fantastic. It had all the races you would expect in D&D and all of the combat with a good dose of comedy. I've never played D&D but it did remind me of Warcraft and that was good enough for me!
I never played Dungeons and Dragons, so to me this was just a fun fantasy graphic novel. I liked the story a lot, and there was some good humor mixed in. The artwork was pretty decent too. I will definitely be reading more in this series.
Lots of funny jokes and fantasy-racial stereotypes :P
I wanted to like this more than I did. The art is average with minimal backgrounds, which bothered me. The writing was choppy and typical of a poorly played, too-fast-paced D&D session. Maybe that was the goal here, but it’s not enough for me to keep reading past this first collection. I like more character development in my RPGs. A 2.5-star read.
Not bogged down in minutia, so enjoyable even by casual or non-fans of the source material.
Overall, a good adventure story with an increasingly epic scope. However, it gets notched up to the next-level by a pitch-perfect imitation of what what player CHARACTERS actually sound like.
There's certainly some amusing character banter in this graphic novel - hardly surprising from John Rogers. The overall package left me very slightly cold, though. I think it's the deliberate metatextuality of it. When the comic's just being a straight up fantasy adventure, it's good fun. But every time Rogers "humorously" riffs on a D&D trope, I just kind of roll my eyes.
This jumps right in, which was a little confusing at first but worked. I enjoyed the halfling thief character quite a bit, but I thought some of the other characters, specifically the elf ranger and tiefling warlock felt flat and one dimensional. Worth reading, but not necessarily something I will go out of my way to read further.
Um optimo ponto de partida
You can find the full review over at The Founding Fields:thefoundingfields/2012/08/Shadowhawk reviews the first volume of the Shadowplague arc for IDW’s Dungeons & Dragons series, collecting the first six chapters of the story of Adric Fell and his band of adventurers.“One of the most gorgeous graphic novels with a rock-solid storyline that gives you a definitive alternative gaming experience.” ~The Founding FieldsI’ve never played Dungeons & Dragons, it just wasn’t ever popula [...]
I really enjoyed this graphic novel. The story puts you in the middle of the action and then starts to introduce each of the main characters. By the end of this volume you will be hooked and ready for the next part of the story. I'm really looking forward to the next novel to learn more about the characters and to find out what will happen next.
Javier Grillo-Marxuach--who I like so much I can spell without looking up his name--says maybe the best thing to be said on this comic book (of the 4th edition of D&D, if you're counting): it may not have the rhythms and flavor of fantasy so much as it has the rhythms and flavor of playing a game with your friends.Which is to say that this world doesn't seem all that real. And maybe this shows my bias, that I don't know this world, but it seems pretty ordinary: towns and monsters and lost ma [...]
I really ike the crisp writing, the storyline and artistry in this D&D (4e) graphic novel. The banter back and forth sounds like adventurers with a flavor of gamersbut said in such a way that it fits. (IE - at one point, one of the characters says 'never split the party'. Taken by itself, this sounds too gamey, but within the context of the story, its done well.I'm not sure I like the format of the book. It looks and feels like one of Wizard of the Coast game books. While the cover art is fa [...]
Al empezar a leer, esperas mundos elaborados de fantasía, como tantos miles de trabajos en el género en donde sientes que, como no leíste los volúmenes escritos desde 1978, no sabes nada.Eso no ocurre acá. Muy bien escrito, con un excelente sentido del humor, es lo que pretende y un poquito más: una historia de aventura con buenos personajes y giros inesperados.Me gusta particularmente que no hace referencia constante a normas del juego de Calabozos y Dragones (cosas como los libros en los [...]
This was a fun read that reminded me of all the best parts of playing a role playing game. There is no intrusion by the "players" - which is good - so the story is framed as the characters' stories only. But it has the snappy dialog of seasoned players playing solid characters, and doesn't have the trappings of trying too hard (ie: thees and thous and verily) to operate in the classic D&D world. Bonus points for not being bogged down by the dungeon crawl (the bane of any classic game, in my [...]
I quite enjoyed this comic. It certainly didn't break the mold, but was an excellent exemplar of Dungeons & Dragons, and particularly 4th Edition Dungeons & Dragons, given the presence of a tiefling warlock. Anyhow, it was some good dungeon crawling fun, and I think it would be appropriate for most readers. If you are looking for something that goes deep into interpersonal issues, this isn't for you, but if you want some adventure that conjures up images of kicking down doors and fightin [...]
This volume collects the first several issues of IDW's Dungeons and Dragons series (not to be confused with earlier DC comics ones). This is an adventure comic set in the D&D universe and, I have to say, it was a joy to read. The characters are fun, if not always deeply characterized, the action is clear and well done, and the dialog is snappy. The events of the plot are outlandish enough to make a good tale, but not so extreme as to strain my suspension of disbelief. Just, as a whole, very [...]
Absolutely brilliant. To me, this is what a prime example of a Dungeons and Dragons game session should be like. A group of adventurers (that taunt and make jokes at each others expense) working together to save their home (and their own reputation) from an unknown force of evil. It's a collection of six issues of a comic book series, so it's a quick read. I look forward to reading further collections of the series (when they get made into an e-reader format like the nook version of this collect [...]
This was so much better than I'd anticipated, it reminds me so much of pnp gaming sessions and online roleplaying experiences. The party is well-fleshed out and the characters are unique and archetypal without devolving into stereotypes.My favorites are easily Khal the dwarfadin and Bree Three-Hands the feisty halfling rogue.The artist Andrea Divito does some amazing work throughout, and the cover artists are well-chosen, some of them having worked on DnD, Pathfinder and likely other gaming prod [...]
Fantasy is fun again! No gratuitous gore or awkward sex scenes- this is pure "band of misfits go on adventures and fight kobolds and dragons and stuff." The outcast nature of the party and their self-deprecating quips are almost Whedon-esque in their consistency and execution, making the book feel almost like "Firefly in dungeons." Highly recommended if you have even a passing interest in the brand or genre.
What's not to like in this book? Nothing! Writing? Witty and irreverent. "My people walk ancient paths" "Shortcut. Just say 'shortcut'." It's not high literature but if you're expecting high literature why are you reading Dungeons and Dragons? Artwork? Excellent. Room to breathe? None. The adventurers escape from one tight spot only to fall into another tight spot practically every third page which is par for the course in a good D&D campaign.
As a D&D nerd, I had heard good things about the comic that came out. I landed a cheap copy of the hardcover, so why not, right?It's fun. It's equal parts corny adventure (jokes and all) and nerdy fun. The artwork isokay. Nothing special, but it works. It's a good time. Probably closer to a 3.5, but it's worth reading as a straight-line fantasy comic, especially if you're into the setting.
Not just another run-of-the-mill D&D adaptation! Set in the 4th Edition continuity, this features a well-characterized and entertaining adventuring party (with nice banter) becoming embroiled in a planes-spanning adventure. Probably the best D&D comic so far, next to DC's old Forgotten Realms comic. Looking forward to later volumes!(Oh, and as a neat bonus, it includes an adaptation of the first few issues as a 4th Edition adventure module.) (A-)
Go ahead, call me a geek. I know a Dungeons & Dragons comic is not exactly high literature. But John Rogers is a master of fun adventure stories, and the art by Andrea Di Vito is absolutely gorgeous, especially as reprinted in this high-quality hardcover edition. If you just want a fun, beautiful fantasy adventure with plenty of laughs and not-entirely-predictable twists, you could do a lot worse than this book.
What an utterly enjoyable guilty pleasure. It's hack-and-slash fantasy with more than enough witty and silly banter among the diverse cast of adventurers battling an "ancient evil" to keep me reading late into the night. I felt guilty that I wanted to keep reading. Then I didn't care and kept reading.
This is everything D&D fiction should be. Whereas D&D fiction often has at tendency to the mechanical or melodramatic, this series is a series of tongue-in-cheek adventures that you can enjoy without knowing the game. The characters and themes don't have a whole lot of depth, but that isn't the point. It's a fun series with great art.
I wasn't expecting a ton out of this trade, but it really surprised me. It's like a much tamer version of Rat Queens but doesn't feel watered down either. It moves at absolutely breakneck speed and most importantly, feels like a great Dnd game. Kinda cool to have the stat blocks for the protagonists at the end.
Interesting story, which ends on a nice cliffhanger, and with a well written group of adventurers (with John Rogers, who Blue Beetle, along with being the show-runner for Leverage).
Beautiful art, a fun story, developed characters and a lot of well done humor; D&D fans should enjoy this (and appreciate the packaging, which looks like the old school modules), but there's enough here for anyone to enjoy, as long as they like fantasy and well told stories.
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